Euler
class Euler extends MathArray extends Array
A class to handle Euler rotation. More information on rotation using a Euler vector can be found here. Generally speaking the three components of the Euler object represents the roll, pitch and yaw angles and the rotation is applied according to a specific rotation order.
Usage
import {Euler} from '@math.gl/core';
Constants
Euler.ZYX
Euler.YXZ
Euler.XZY
Euler.ZXY
Euler.YZX
Euler.XYZ
Euler.RollPitchYaw
Euler.DefaultOrder
(=Euler.ZYX
)Euler.RotationOrders
=['ZYX', 'YXZ', 'XZY', 'ZXY', 'YZX', 'XYZ']
;
Members
x, y z
x, y, z angle notation (note: only corresponds to axis in XYZ orientation)
roll, pitch, yaw
roll, pitch, yaw angle notation
alpha, beta, gamma
alpha, beta, gamma angle notation
phi, theta, psi
phi, theta, psi angle notation
order
rotation order in all notations
Methods
constructor
(x = 0, y = 0, z = 0, order = Euler.DefaultOrder)
- Number|Number[], Number, Number, Number
fromRollPitchYaw
Common ZYX rotation order
euler.fromRollPitchYaw(roll, pitch, yaw)
fromRotationMatrix
euler.fromRotationMatrix(m, order = Euler.DefaultOrder)
fromQuaternion
euler.fromQuaternion(q, order)
copy
If copied array does contain fourth element, preserves currently set order.
euler.copy(array)
set
Sets the three angles, and optionally sets the rotation order. If order is not specified, preserves currently set order.
euler.set(x = 0, y = 0, z = 0, order)
toArray
Does not copy the orientation element
euler.toArray(array = [], offset = 0)
toArray4
Copies the orientation element
euler.toArray4(array = [], offset = 0)
toVector3
euler.toVector3(optionalResult)
fromVector3
euler.fromVector3(v, order)
fromArray
euler.fromArray(array, offset = 0)
getRotationMatrix
euler.getRotationMatrix(m = new Matrix4())
Returns Matrix4
- a rotation matrix corresponding to rotations per the specified euler angles
getQuaternion
euler.getQuaternion()
Remarks
- Attribution: inspired by THREE.js
THREE.Euler
class